Singleton Manager System
Seven persistent singleton managers orchestrate game systems across scenes:
| Manager | Responsibility |
|---|---|
| GameManager | State machine (PLAYING, PAUSED, CRAFTING, CONSOLE) |
| DayManager | Progression system, save/load, respawn logic |
| UpgradeManager | Centralized stat modification system |
| AudioManager | Event-driven sound system with auto-registration |
| ScreenEffectManager | Real-time visual feedback (health, enemy proximity) |